Skull & Shackles
Trait, Feat, and other Rules
> Combat maneuvers will be move actions (only one CMB roll can be made per round though) and the combat maneuver feats will be replaced by the following feats:
Brutal combatant [combat]
You are adept at shoving people around
Prerequisite: Str 15, Power Attack
Benefit: you gain a +2 feat bonus on bull rush, overrun, drag, and reposition combat maneuvers. These maneuvers no longer provoke attacks of opportunity.
Expert combatant [combat]
You are adept at interfering with your opponents
Prerequisite: Dex 15, Combat Expertise
Benefit: you gain a +2 feat bonus to confound, disarm, steal, and trip combat maneuvers. These maneuvers no longer provoke attacks of opportunity.
> Exotic Weapon Proficiency will be treated as a Combat Trait instead of a Feat.
> Healing: When a character is dying (below 0 hit points) and receives healing, they automatically stabilize at 0HP and then regain hit points from the healing effect. Recovery of hit points from resting also includes the character’s Constitution bonus. So, a character that has rested normally overnight would recover 1 hp per character level + his Con bonus.